Donkey Kong Country Returns Art Link to the Past Poster

2010 platform video game

2010 video game

Ass Kong Country Returns
Donkey Kong Country Returns

Comprehend art

Developer(s) Retro Studios
Publisher(south) Nintendo
Director(southward) Bryan Walker
Producer(south) Kensuke Tanabe
Designer(s) Kynan Pearson
Mike Wikan
Tom Ivey
Programmer(s) Tim Little
Creative person(s) Vince Joly
Composer(s) Kenji Yamamoto[2]
Series Donkey Kong
Platform(s) Wii, Nintendo 3DS, Wii U, Nvidia Shield (set-pinnacle box)
Release Wii
  • NA: November 21, 2010
  • AU: December two, 2010
  • EU: December iii, 2010
  • JP/HK/ROC: December ix, 2010
Nintendo 3DS
  • NA/EU: May 24, 2013
  • AU: May 25, 2013
  • JP: June xiii, 2013
  • KOR: December 7, 2013
  • HK/ROC: January 24, 2014
Wii U
Nintendo eShop
  • JP: January 21, 2015
  • Eu: January 22, 2015[1]
  • AU: January 23, 2015
  • NA: September 22, 2016
Nvidia Shield
  • CHN: July 4, 2019
Genre(s) Platform
Way(southward) Single-actor, multiplayer

Donkey Kong Country Returns [a] is a side-scrolling platform game developed by Retro Studios and published by Nintendo for the Wii console. The game was released first in N America in November 2010, and in PAL regions and Japan the following month. The game's story focuses on an evil group of Tiki-like creatures known every bit the Tiki Tak Tribe that are unleashed on Donkey Kong Island and hypnotize the island's animals to stealing Donkey Kong and Diddy Kong's banana hoard, prompting the ii to traverse the island to reclaim information technology.

Donkey Kong Country Returns was the outset installment of the Donkey Kong Country series to not involve the original series developer Rare. The game was a critical and commercial success; information technology has sold over 6.53 million copies worldwide, making information technology one of the acknowledged titles on the Wii and received positive reviews for its graphics, level blueprint, and gameplay, although its motion controls and difficulty received more mixed responses.

A Nintendo 3DS port developed by Monster Games, titled Donkey Kong Country Returns 3D , was released in Due north America and PAL regions in May 2013 and in Nihon the following month. A sequel, Donkey Kong Country: Tropical Freeze, was released for the Wii U in Feb 2014 and ported for the Nintendo Switch in May 2018.

Gameplay [edit]

Donkey Kong and Diddy Kong riding a rocket barrel. Donkey Kong Country Returns combines 2D gameplay with 3D graphics such every bit the character models and this train in the foreground.

Players accept control of the series's protagonist Ass Kong, as well equally his friend Diddy Kong in certain situations,[3] with many traditional elements of the Donkey Kong Country series returning, including mine cart levels, the power to swing between vines and collect bananas, the golden "KONG" letters and puzzle pieces.[4] New gameplay elements include levels in which the characters and foreground environments announced as silhouettes, spawning several new gameplay mechanics.[5] In unmarried-player fashion, players can only play as Ass Kong, although Diddy Kong rides on Ass Kong's back, and Ass Kong can use Diddy's jetpack to jump further. Multiplayer manner enables a second player to control Diddy Kong.[5] If a player'south character dies in two-actor mode, it can be brought back by using the other character to striking a "DK Barrel" that floats into view, a mechanic similar to the one used in New Super Mario Bros. Wii. To avert problems arising from differences in the players' skills, Diddy can hop on Donkey'south dorsum to take on a more than passive role, while his jetpack can exist used to make his partner's jumps easier.[5] Both Donkey and Diddy tin pound the ground to defeat enemies and unveil secret items.[5]

The game has two control schemes, with the standard organisation using the Wii Remote in conjunction with the Nunchuk, while a more classical approach requires that the Wii Remote be held sideways. Both methods use motion controls for the "Ground Pound" move.[3] In addition to common series elements like secrets and unlockables, at that place is also an optional time assail mode.[5] Two beast buddies, Rambi and Squawks, appear and assist Donkey Kong at certain points in the game.[half-dozen] The game also utilises the "Super Guide" feature that previously appeared in New Super Mario Bros. Wii and Super Mario Milky way 2. If the player loses eight lives in a single level, they will be given the option to allow a white-colored Donkey Kong named Super Kong to take over and consummate the level for them. However, Super Kong will not look for collectible items, nor volition he testify the player where they are. He also keeps annihilation he happens to collect, and then the player is not rewarded for these items.[seven]

After beating Tiki Tong, an additional phase chosen "The Golden Temple" is unlocked. In social club to play the stage, the player has to find objects called "Rare orbs" hidden in each world's temple. Upon competing the Gilt Temple, a new way is unlocked known as the Mirror Mode. In this fashion, the stages are flipped, Donkey Kong only has i unit of health, he cannot use items bought from Cranky Kong, and he cannot get whatsoever assist from Diddy Kong.

Plot [edit]

The game's story revolves around creatures known equally Tikis, which are new to the series. The different types of Tikis fill the role of the antagonists in the story, replacing the Kremlings from Ass Kong Land.[3] [five] Cranky Kong, who owns shops throughout the island, is the only Kong family member that appears other than Donkey and Diddy.[8] The story begins when a grouping of evil Tikis known as the Tiki Tak Tribe arrive on Donkey Kong Isle later existence awoken by a volcanic eruption,[8] and play music to hypnotize the animals, mostly elephants, zebras, giraffes, and squirrels on the island into stealing Donkey Kong and Diddy Kong's bananas. Since Donkey Kong is resistant to the Tikis' music, he works with Diddy Kong to recall their hoard of bananas from the Tikis. Throughout the game, the pair travel through nine worlds to recover their stolen bananas: the Gilt Temple, the Volcano, the Factory, the Cliff, the Woods, the Cave, the Ruins, the Beach, and the Jungle.[nine] In each earth, they must defeat a Tiki Tak Tribe leader: Kalimba, the Maraca Gang, Gong-Oh, Banjo Bottom, Wacky Pipes, Xylobone, Cordian (who hypnotizes other inhabitants on the island to fight the Kongs), and Tiki Tong, the male monarch of the Tiki Tak Tribe. Afterwards Tiki Tong is defeated, the Kongs are launched into space where they punch and headbutt down on the Moon, crushing Tiki Tong'due south base and sending bananas flying everywhere.

Evolution [edit]

Evolution on Ass Kong Country Returns started in Apr 2008, presently after primal personnel of Retro Studios had left the company to pursue other interests.[iii] [10] At that time, Shigeru Miyamoto wanted to create a new Donkey Kong Country game and, at his asking, producer Kensuke Tanabe recommended Michael Kelbaugh, the president and CEO of Retro Studios, who had previously worked on the original Donkey Kong Country series while he was employed at Nintendo of America.[iii] [10] Satoru Iwata ofttimes referred to this set of circumstances as "fate" in his meetings with Retro Studios, which is why Kelbaugh suggested the projection codename F8 for the game.[3] [10]

Similar to New Super Mario Bros., the game was designed with the intention to invoke cornball feelings in players with its art style and sound, while trying to provide them with new gameplay experiences.[10] Retro tried to make the game "accessible to all players", but with a "kind of difficulty that made players want to try information technology over again".[two] The game employs fully polygonal 3D graphics with levels containing three times the amount of textures and polygons that Retro's previous game Metroid Prime 3: Abuse offered in a unmarried room.[iii] Though Miyamoto wanted the game to focus on a single-player experience first and foremost, simultaneous two-thespian gameplay was eventually implemented, contrary to the tag-team system of the original series.[10] Tanabe said a fractional inspiration for the characteristic was to make Returns stand out compared to the previous Ass Kong game, the New Play Control! re-release of Donkey Kong Jungle Vanquish.[ten]

Over the course of 6 months, two-thirds of the game's tools and engine had to be rewritten by the programmers, the animation and collision systems being bailiwick to the most changes,[3] and while experiments were conducted with underwater levels, they were ultimately omitted as they felt too ho-hum and unfitting to the overall gameplay.[xi] Two levels in the game, "Tidal Terror" and "Mangoruby Run", proved to be the most difficult levels to pattern and program, each requiring several months of development time.[2] [12] In Returns, Retro tried to employ the aforementioned camera engine used for the Morph Brawl in the original Metroid Prime number, only found it unable to handle the quick and complex movements of the characters, particularly after the implementation of two-actor gameplay.[13] Several levels permit players to spring between the foreground and background; this mechanic was inspired past Virtual Boy Wario Land.[12]

Development accelerated in early 2010, and the project was "showtime to cohere as a game" around the time of that year's E3.[2] Donkey Kong Country Returns was officially appear at Nintendo's press conference held on June 15, with iv playable levels available on the show flooring. Although the game was set for release later on that twelvemonth, the team withal had 70 levels to create or refine.[12] Around the end of evolution, Tanabe had lower back hurting and needed to accept a calendar week off. During that fourth dimension, banana producer Risa Tabata took over his duties, and Tanabe decided to keep her in charge for the residual of production.[two] The music, which was inspired by David Wise and Eveline Fischer'due south score for the SNES games,[3] was co-written by Kenji Yamamoto, who had composed for the Prime trilogy. Yamamoto wrote songs to fit the mood of certain levels, and some songs were rewritten if their matching levels were heavily redesigned.[two] Takashi Nagasako voiced both Donkey Kong and Cranky Kong, while Katsumi Suzuki voiced Diddy Kong.

Release [edit]

Donkey Kong Land Returns 3D [edit]

On February 14, 2013, Nintendo announced in its Nintendo Direct broadcast that a port for the Nintendo 3DS, titled Donkey Kong Country Returns 3D [b], was in development and was released on May 24, 2013. The game was rebuilt from the ground upward by Monster Games and is rendered with stereoscopic 3D graphics.[xiv] [15] The 3DS version includes ii game modes, "Original Style" which plays the same as the original Wii version, and "New Mode" which introduces a scattering of new items to brand the game easier, including extra wellness. This version also includes an extra earth with eight new levels which are not present in the original Wii version.[sixteen]

Wii U re-release [edit]

In the January 2015 Nintendo Direct, it was appear that the Wii version of Donkey Kong Country Returns and the other Wii games would exist released for download on Wii U via Nintendo eShop. Donkey Kong Country Returns was made available on the Nintendo eShop on January 21, 2015, in Nippon,[17] January 22, 2015 in Europe,[18] and January 23, 2015, in Commonwealth of australia and New Zealand.[xix] Between March 31 and June 30, 2016, inclusively, the digital re-release of Donkey Kong Country Returns was made available for Due north American Wii U users exclusively equally a My Nintendo reward. The championship has since been made commercially available on the N American Nintendo eShop starting September 22, 2016.

Nvidia Shield release [edit]

On July iv, 2019 Donkey Kong Land Returns was released on Nvidia Shield for the Chinese market place. The Nvidia Shield version of the game is in HD unlike the original Wii version.[20]

Reception [edit]

Ass Kong Country Returns received by and large favorable reviews.[70] [69] For its awards for games released in 2010, IGN gave Returns awards for "Best Retro Design" and "Most Challenging",[71] [72] then selected the game every bit the 5th best on the panel.[73] Game Informer named it Game of the Month for December 2010, with reviewer Dan Ryckert hailing it every bit "1 of the all-time platformers [they'd] ever played".[31] The publication after picked it as the "All-time Platformer" and "Best Wii Exclusive" of 2010.[74]

Critics lauded its graphics, level blueprint, and fast-paced platforming and gameplay, which they saw as a return to form for the Donkey Kong Country games. However, its motion controls and difficulty bend received a diversity of opinions. IGN's Craig Harris awarded the game an Editor's Option award, stating, "This is an incredibly challenging, one-time-school throwback that might not set the genre ablaze with innovation, just in my volume, it's amend than the crawly game that inspired it. [...] Rare should exist proud that its blueprint is in the right hands. Or just insanely jealous. Either works."[48] Video game talk show Skillful Game 's two presenters gave the game a 9 and 8.v out of 10, praising how true the music kept to the style of the original tracks, and that information technology managed to keep from becoming too complex while still fugitive being over-simplified, saying "If you lot're a fan of the former Donkeys, or you merely want a great platforming feel, this is worth at least as much as Kong's golden banana hoard."[75] X-Play praised the similarity of Returns to the previous games in the series, the game'due south replay value, and its graphics, only the review criticized the move controls "that force yous to react quickly at bad times, a button press would suffice" and the co-op game play, proverb, "If your partner has a penchant for dying, look forward to some short games as he or she volition most probable bleed the number of lives yous both share."[66] GamesRadar complimented the title for its standout levels and fan service, while criticizing it for levels that are "frustrating, unclear and often misleading way that is unlike any prior Ass Kong adventure", and motion controls that make them "question the controls in a platformer".[39] GameTrailers praised the game's gameplay and the diverseness of the levels,[42] while Giant Flop stated, "Retro recaptures most of Donkey Kong'due south venerated platforming roots in this fine Wii sequel."[44]

Sales [edit]

The game debuted third on the Japanese video game charts, with 163,310 units sold,[76] and it has sold 638,305 copies in Japan as of January two, 2011.[77] In North America, the game debuted at sixth place on the charts,[78] with 430,470 units sold.[79] By the end of March 2011, the game had sold four.98 meg copies worldwide.[fourscore]

On September 12, 2013, Nintendo announced that the 3DS version has sold 268,000 units in the The states.[81] Every bit of March 31, 2014, Donkey Kong Country Returns 3D has worldwide sales of 1.52 million units.[82]

Both versions of this game, along with its sequel, were added to the Nintendo Selects label on March eleven, 2016, in Northward America.[83]

Notes [edit]

  1. ^ Released in Japan every bit Donkey Kong Returns (Japanese: ドンキーコング リターンズ, Hepburn: Donkī Kongu Ritānzu )
  2. ^ Donkey Kong Returns 3D ( ドンキーコング リターンズ3D , Donkī Kongu Ritānzu 3D )

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External links [edit]

  • Official website
  • Official website (in Japanese)
  • Donkey Kong Land Returns at MobyGames

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Source: https://en.wikipedia.org/wiki/Donkey_Kong_Country_Returns

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